
ROD OF GOD
In a military facility muscular people are turned into android killing machines, intelligent people's brains are harvested for processing power and people that are none of that are deemed inferior and executed or put into concentration camps. Same goes for political opponents.
A moment ago, Andre was turned into an android. He is very strong and quite intelligent, but his IQ was too low for his brain to be harvested. A few tests were conducted on him to see his capabilities and the next test was his final - he had to prove himself by killing some political opponents which were given the death penalty. It's something he did before and he did it again with no issues.
While charging, Andre encountered an anomaly in his computing. He had a vision of his victims calling out his real name, which he wasn't yet aware of, and pleading for mercy. After waking up, he realized the true identity of him and his victims and went insane, screaming at the top of his lungs.
Andre killed his friends.
That was his wakeup call - the facility is inhumane and needs to be destroyed. However, he knew he can't dismantle the facility himself, so his only option was to escape. He could utilize his laser to do so.
The player controls an android through a series of rooms, using his laser technology. Exploring the different parts of the facility, they need to interact with objects reacting in different ways with both the player and the laser. Doing so may open or close access to certain parts of the different levels.
Made for the Pirate Software Game Jam 16.
Controls:
Arrow keys / WASD: Movement
C key: Laser
Enter key / Z: Interaction
Credits:
Graphics by GriFFwix
Everything else by stanchyk7 (formerly whenyou77)
Comments
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Godot 4 lyf!
In all seriousness, though, this game shows a lot of promise. I like the graphical style, and the very solid implementation of JRPG-style cell-based movement in Godot is not a trivial task (at least it wasn't when I tried!)
The presentation is very atmospheric and mysterious, kinda like Yume Nikki but more down-to-earth.
Gameplay-wise, it's one of those Ib-like top-down adventure games, but with some interesting stuff added to it, like the laser puzzles and all that. It blew my mind when I first realized the lasers can be reflected perpendicularly, but it wasn't used that much until quite a ways into the game. Not a bad thing per se, just a bit strange.
There isn't much in the way of sound or visual effects when your laser destroys an obstacle or object (only when it destroys an entire room) which is kind of a bummer, but doesn't ruin the game. This was a game jam entry, so the time given to make the game was probably too short to polish with stuff like that.
I just wish there was an option other than C for the laser, as it's very awkward to use with WASD, forcing me to use the arrow keys which I don't like as much. Also, the final room with the mirrors seems to have some defective mirrors that don't reflect when they should.
All in all, a really good effort. 3/5